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Last modified: Tue, 2 Feb 2010
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Documentation

This is the documentation for Model Creator v5.0, there is no documentation available for earlier versions.



Comments

Hellcat

Comment #1: Mon, 28 Jun 2010, 19:41 (GMT+1, DST)

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Beste Maarten,

Dit weekend (ondanks de temperatuur!) je Model Creator gedownload omdat ik zo'm programma zoek voor GM7. Ben al langer bezig met een simulatieprogramma en wil dit in 3D maken. Lukt aardig tot nu toe, met draw_primitives. Met modellen lijkt me beter.
Allereerst mijn complimenten voor je programma, daar zullen nogal wat uren inzitten.
Des te jammer dat er geen duidelijke handleiding is...
Dankzij een boek over Managed DirectX en XNA 3.0 weet ik inmiddels wel hoe 3D werkt met vertices, culling en zo, en ook dat dit in visual C#(XNA) niet meevalt. GM is makkelijker maar zonder voorgaande boeken was ik niet zover gekomen als ik nu ben.
Het lukt me met jouw programma aardig om een model te maken en dit met een texture in GM te tekenen.
De volgende dingen ontgaan me echter volledig:
Menu Color: Dit heeft geen effect op mijn modellen. Je kunt bovendien 2 kleuren instellen maar wat kun je daarmee?
Rendering: Ik vind hier nergens een knop voor!

Ik zou het op prijs stellen als je hier voor raad kunt geven.

Groeten, Hellcat Henk

Maarten Baert

Administrator

Comment #2: Mon, 28 Jun 2010, 21:30 (GMT+1, DST)

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Quote: Hellcat

Beste Maarten,

Dit weekend (ondanks de temperatuur!) je Model Creator gedownload omdat ik zo'm programma zoek voor GM7. Ben al langer bezig met een simulatieprogramma en wil dit in 3D maken. Lukt aardig tot nu toe, met draw_primitives. Met modellen lijkt me beter.
Allereerst mijn complimenten voor je programma, daar zullen nogal wat uren inzitten.
Des te jammer dat er geen duidelijke handleiding is...
Dankzij een boek over Managed DirectX en XNA 3.0 weet ik inmiddels wel hoe 3D werkt met vertices, culling en zo, en ook dat dit in visual C#(XNA) niet meevalt. GM is makkelijker maar zonder voorgaande boeken was ik niet zover gekomen als ik nu ben.
Het lukt me met jouw programma aardig om een model te maken en dit met een texture in GM te tekenen.
De volgende dingen ontgaan me echter volledig:
Menu Color: Dit heeft geen effect op mijn modellen. Je kunt bovendien 2 kleuren instellen maar wat kun je daarmee?
Rendering: Ik vind hier nergens een knop voor!

Ik zou het op prijs stellen als je hier voor raad kunt geven.

Groeten, Hellcat Henk

Vertexkleuren kan je instellen door eerst een kleur te kiezen (één van de twee), dan wat vertices te selecteren en dan op de verfpot-knop te klikken bij de juiste kleur. De vertices horen nu die kleur te krijgen. Er zijn twee verschillende kleuren maar die hebben geen speciale functie, het is alleen bedoeld om het makkelijker te maken om je model te kleuren (de meeste tekenprogramma's hebben ook twee kleuren).

Rendering kan je vinden in het previewscherm. De knop staat daar omdat het mogelijk is om meerdere modellen samen te voegen in het previewscherm en deze dan samen te renderen (met eventueel verschillende textures voor elk model).

Veel succes nog!

Drivinucrazy Games

Comment #3: Sat, 12 Nov 2011, 15:49 (GMT+1, DST)

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Hi Maarten,

Is it possible to calculate smooth vertex normals in this? I would use GMModelFix but the models it saves aren't compatible with P3DC :)

Maarten Baert

Administrator

Comment #4: Wed, 16 Nov 2011, 22:33 (GMT+1, DST)

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Quote: Drivinucrazy Games

Hi Maarten,

Is it possible to calculate smooth vertex normals in this? I would use GMModelFix but the models it saves aren't compatible with P3DC :)

Yes, click the Settings button and change the 'normal threshold' to something like 30 or 40.

Fihril Kamal

Comment #5: Mon, 9 Jan 2012, 19:09 (GMT+1, DST)

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Hello Maarten! Thanks for making this extremely useful program, I have one question, is it possible to turn grid on while editing textures UV maps? I find it's a little difficult to place things in the right place. Thank you in advance.

- M. Fihril Kamal

Maarten Baert

Administrator

Comment #6: Tue, 10 Jan 2012, 2:15 (GMT+1, DST)

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Quote: Fihril Kamal

Hello Maarten! Thanks for making this extremely useful program, I have one question, is it possible to turn grid on while editing textures UV maps? I find it's a little difficult to place things in the right place. Thank you in advance.

- M. Fihril Kamal

What do you mean? There is a grid in UV mode, but by default the grid spacing is quite small (1/64). It follows the normal grid setting though, so if you set the grid size to 8, the UV grid spacing will be 8/64 = 1/8. I know it's not ideal, I plan to change this in the next version.

Fihril Kamal

Comment #7: Wed, 11 Jan 2012, 0:04 (GMT+1, DST)

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Quote: Maarten Baert

What do you mean? There is a grid in UV mode, but by default the grid spacing is quite small (1/64). It follows the normal grid setting though, so if you set the grid size to 8, the UV grid spacing will be 8/64 = 1/8. I know it's not ideal, I plan to change this in the next version.

Thanks for explaining, I understand now, I thought there's no grid at all since I can't see them in texture view mode while I'm setting grid to 1.0. Glad to hear that you planned to change this in the next version.

I'm really in love with this program, I can't stop making models... :D

Kebaplover

Comment #8: Sat, 7 Sep 2013, 20:33 (GMT+1, DST)

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Hi Maarten,
I saw a page on your website about the progress from Model Creator 6 in C++ (http://andere.maartenbaert.be/mc-v6/), but the last post was in 2011. Have you cancled the project?

Maarten Baert

Administrator

Comment #9: Sat, 7 Sep 2013, 22:59 (GMT+1, DST)

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Quote: Kebaplover

Hi Maarten,
I saw a page on your website about the progress from Model Creator 6 in C++ (http://andere.maartenbaert.be/mc-v6/), but the last post was in 2011. Have you cancled the project?

Yes, I don't have enough time and I'm focusing on other projects that I think are more useful. There are other, more advanced free modeling programs, like Blender. If MCv5 isn't good enough for what you want to do, you should probably just spend some time learning one of the 'real' programs :).

Kebaplover

Comment #10: Sat, 7 Sep 2013, 23:32 (GMT+1, DST)

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Thanks for the answer. Your tool is quite impressive, but after some time you reach the limit. It's very good for beginners and importing 3d models to Game Maker. I will be going to use Blender for 3d modelling. I already have it installed, but I was too lazy to learn how to use it :) I wish you great success with your Screen Recorder and your other projects in the future.
Your Kebaplover

PS: The link in "Making Model Creator run faster" doesn't work. The destination is incorrect. ;)

Maarten Baert

Administrator

Comment #11: Sat, 7 Sep 2013, 23:54 (GMT+1, DST)

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Quote: Kebaplover

PS: The link in "Making Model Creator run faster" doesn't work. The destination is incorrect. ;)

The one on this page works for me. Besides, it's generated automatically so it can't be incorrect. Did you mean a different one.

Kebaplover

Comment #12: Sun, 8 Sep 2013, 0:01 (GMT+1, DST)

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I meant the link to the page "Optimizing models" on the page "Making Model Creator run faster".

I have switched now devices and on both is the same problem ("Article not found")

Last modified: Sun, 8 Sep 2013, 0:07 (GMT+1, DST)

Maarten Baert

Administrator

Comment #13: Sun, 8 Sep 2013, 0:50 (GMT+1, DST)

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Quote: Maarten Baert

The one on this page works for me. Besides, it's generated automatically so it can't be incorrect. Did you mean a different one.

Thanks, fixed.

Rshoel

Comment #14: Fri, 3 Jun 2016, 14:01 (GMT+1, DST)

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Hey man!
Been using Model Creator since, well.. forever! but recently I've started getting "Memory errors" when I try to rotate a part of a model. what's that all about?

-Rshoel

Maarten Baert

Administrator

Comment #15: Sat, 11 Jun 2016, 12:37 (GMT+1, DST)

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Quote: Rshoel

Hey man!
Been using Model Creator since, well.. forever! but recently I've started getting "Memory errors" when I try to rotate a part of a model. what's that all about?

-Rshoel

I have no idea. This was made with GM7, maybe it doesn't work that well with modern operating systems. What version of Windows are you using? Can you show me a screenshot of the error?

Nick Kallinosis

Comment #16: Sat, 7 Jan 2017, 1:38 (GMT+1, DST)

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Hi Maarten.

I have a new computer and am trying to load model creator. I have it on another computer.

But when I try to open, it says Cannot load file, Data seems corrupted.

Any idea what the problem is?

Thanks,
Nick

Maarten Baert

Administrator

Comment #17: Sun, 8 Jan 2017, 3:40 (GMT+1, DST)

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Quote: Nick Kallinosis

Hi Maarten.

I have a new computer and am trying to load model creator. I have it on another computer.

But when I try to open, it says Cannot load file, Data seems corrupted.

Any idea what the problem is?

Thanks,
Nick

I assume you're running a newer version of Windows now. Try going into the properties of the Model Creator executable and run it in Windows 7 compatibility mode. If that doesn't work, try downloading it again to make sure the file is not actually corrupted. If that also doesn't work, I can't help you.

Nick Kallinosis

Comment #18: Sun, 8 Jan 2017, 5:47 (GMT+1, DST)

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Quote: Maarten Baert
Quote: Nick Kallinosis

Hi Maarten.

I have a new computer and am trying to load model creator. I have it on another computer.

But when I try to open, it says Cannot load file, Data seems corrupted.

Any idea what the problem is?

Thanks,
Nick

I assume you're running a newer version of Windows now. Try going into the properties of the Model Creator executable and run it in Windows 7 compatibility mode. If that doesn't work, try downloading it again to make sure the file is not actually corrupted. If that also doesn't work, I can't help you.

Thanks Maarten. Worked perfectly. You really should put one of the Donate buttons somewhere.

Thank you.

Dragonite

Comment #19: Thu, 7 Sep 2017, 4:14 (GMT+1, DST)

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Hi! Among the other things Windows 10 doesn't like about Model Creator (I've found Windows XP Service Pack 3 works best for compatibility mode), I've been having an issue where I can't open or save any model files thanks to a "make sure you have read access to the folder" error. Any idea what to do about this?

Gamingengineer

Comment #20: Tue, 24 Oct 2017, 21:02 (GMT+1, DST)

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Hey,

Dragonite was just a tad faster than me, but I'm afraid I'm having the exact same issue. Model Creator is a wonderful tool and I have used it for 7 years straight, feeling very satisfied. But now with Windows 10, it doesn't seem to want to write or load any of my models anymore. It did work in the past, but for some reason I get this nasty little error:

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Failed to open the file. Make sure you have read access to the folder.

As well as:

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Failed to create the file.

And finally:

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Failed to save the file. Make sure you have write access to the folder and that the file is not a read-only file.

I really appreciate all the hard work you've put into it and it's fine if you don't want to change it. It's just a little thing I wanted to let you know.

Thanks for everything!

- Noah

Maarten Baert

Administrator

Comment #21: Sun, 29 Oct 2017, 2:28 (GMT+1, DST)

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The compatibility issues are mostly caused by Game Maker 7. Unfortunately Model Creator relies on the Max WinAPI DLL which doesn't work properly with newer versions of Game Maker, so I can't upgrade it.

In most cases you can fix the compatibility problems by running Model Creator in compatibility mode, and possibly even in administrator mode, but if that doesn't work, I can't really do anything to fix it other than rewriting the entire program in a more modern programming language. Since this is an old tool that isn't used by a huge number of people, I don't really feel like doing that.

I'm actually really surprised that there are any users left at all, I had gotten the impression that very few people were still using Game Maker for 3D games now that engines such as Unity have become so accessible to hobbyists. But somehow Model Creator is still downloaded 200-300 times each month. What are you using it for?

Dragonite

Comment #22: Fri, 10 Nov 2017, 14:52 (GMT+1, DST)

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I'm using it for stuff like this: https://www.youtube.com/watch?v=8ajRno-6grE

but I'm curious as to what other people are doing too, as far as I know I'm one of the only people who've stuck with 3D in GMS for this long :P

Last modified: Fri, 10 Nov 2017, 14:52 (GMT+1, DST)

Radioactivesean

Comment #23: Tue, 13 Mar 2018, 1:43 (GMT+1, DST)

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Help?

I have a slight problem, I like it a lot, but it needs to be on an administrative account to run. It won't work because it is an unknown publisher. Can you please help if I can't figure this out?

Maarten Baert

Administrator

Comment #24: Wed, 21 Mar 2018, 12:15 (GMT+1, DST)

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Quote: Radioactivesean
Help?

I have a slight problem, I like it a lot, but it needs to be on an administrative account to run. It won't work because it is an unknown publisher. Can you please help if I can't figure this out?

Try going into the properties of the Model Creator executable and run it in Windows 7 compatibility mode.

Bluepixel

Comment #25: Tue, 31 Jul 2018, 18:08 (GMT+1, DST)

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Hey there, pls read the full comment before clicking away, im begging you that you can maybe make an gml to 3d model or make it so that you can export to 3d models in model creato because i really want to have my 3d model in blender or any other 3d engine :/ thanks, -Blue

Maarten Baert

Administrator

Comment #26: Fri, 3 Aug 2018, 22:10 (GMT+1, DST)

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Quote: Bluepixel

Hey there, pls read the full comment before clicking away, im begging you that you can maybe make an gml to 3d model or make it so that you can export to 3d models in model creato because i really want to have my 3d model in blender or any other 3d engine :/ thanks, -Blue

You can already do this with Game Maker. Just run the GML code and have Game Maker save the model with d3d_model_save. You can then open it with Model Creator.

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