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Last modified: Sun, 22 Jan 2012
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What is ExtremePhysics?

ExtremePhysics is a 2D physics simulation engine designed for Game Maker. It allows you to use complex physics in your games without having to worry about the math involved.

ExtremePhysics is written in C++, which is a lot faster than GML. You can easily add hundreds of objects that collide with each other to your game without slowing it down.

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(above) 1600 bodies at 40 fps on my computer: Intel Core2 Duo 2.5Ghz - using only one core. Without drawing it's even faster (85-90 fps).

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(above) Fluid simulation example

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(above) Particles


Download

Latest version:

Download ExtremePhysics 2.2 release 13 (with source code)
Download executable examples

Older versions:

Download ExtremePhysics 2.1 release 14 (with source code)
Download ExtremePhysics 2.0 release 6 (with source code)


License

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ExtremePhysics is distributed under the terms of the GNU Lesser General Public License.

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